![]() How can you possibly claim that Q2 2018 is feasible? This guy could have been a bit more considerate but regardless of his tone or intent the fact is that within a similar time span this massive list resulted in a trash can icon. Added a "trash can" icon in the production menu With respect as damning as this review is it really questions how realistic your quote is. Originally posted by GolemL.:Our goal is still Q2 2018. Atleast another year of fixing and polishes is needed, if not 2 years. Might turn out to be great, but by Q2 of 2018? No. Yup, really loved the Guild 2 despite how rough around the edges it was. That would be 30€ wasted but i guess its better then complaining. ![]() I had really big hopes when i initially bought this game, but maybe i just have to throw it in my libary-abyss. It just makes me feel sad when i think about this. Currently it feels like there are to many people developing models and not features to make a fun game. 1 working Map/GameType/Mode should be a solid base for a replayabillity improvement. You cant implement new maps and things like that when you dont even have 1 single working map. I understand that some models are still WIP and under development but i cant imagine how their current engine can handel even more improved models. It still looks like Guild 2 with improved house textures, but the gameplay currently greatly suffers from performance issues. ![]() I guess at the current pace a realistic time frame would be more like Q4 2019. ![]() ![]() When this game will be released in 4 months without any issues or performance problems then it will be a huge suprise. Originally posted by Lupus:I just started this game again after i last played it about 4 months ago. ![]()
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